Fancy Pants Guitar Hero Controller

Peripheral maker, Logitech is releasing a $200 Guitar Hero controller for the Xbox 360. They already released one of these for the PS2 & PS3.

logitech_wireless_guitar_controller_xboxThe controller is made out of wood (it has a maple neck), has metal frets, strums quietly, is a licensed Xbox 360 product, and is built to the proper size specifications of standard Guitar Hero controllers.

If you are thinking about buying this, please stop.

I’m all for Guitar Hero, but at $200 you can get yourself a starter guitar and amp (the real kind). If you are willing to drop two-hundo on a fake guitar, maybe it’s time to try the real thing.

For the very same price you can buy a Fender Strat Squire pack. The pack includes everything you need to start playing. It’s not exactly a fancy instrument, but it’s a great place to start and see if it sticks.

strat squire packSay no to $200 video game controllers, and say yes to the real thing.

8 thoughts on “Fancy Pants Guitar Hero Controller

  1. You may remember – well, maybe you don’t but I do – that people at one point in the history of this great country paid to buy Pet Rocks. I’m sure descendents of those people will drop 2 hundy on a fake guitar.

  2. I think there is perhaps a different kind of play and pleasure involved in playing with a highly realistic simulated guitar. Have subscribed to your blog, would like to keep in touch – please check out my research blog http://nicolapallitt.wordpress.com/ I would like to know what you think about the Guitar Hero games and this post and others seem to show that the guitar controller as a physical thing is very much part of the game. Like, when people think ‘games’ they often think ‘virtual’ and not really the social side or the reality that it depends on.

    1. @ Ronin – I find that a lot of people who play guitar experience this. I think it’s important to recognize that they are two totally different skills and experiences. Just as a professional sniper might not be amazing with the sniper rifle in Halo. There is a place for both.

    2. @nicola pallitt – I have a bunch of posts on Guitar Hero, you can find them by running a search. I completely agree with you that the social side of the game is incredibly important. I am a big fan of the Guitar Hero series, but at the same time I think it’s a bit much to buy a GH controller that costs more than the game itself. I also would like to think that the game can serve as a gateway to the actual guitar, even though the skills involved with both are very different.

      BTW, you blog is interesting.

  3. Thanks a million for commenting on my posts:) I foresee that looking at the social functions of the guitar controller and not just the game is going to be quite central to my study. My biggest challenge at the moment is getting research participants. I’m focusing on teens (aged 13 to 18) for the face2face part of the research because my study is part of a larger university project on youth and digital media. This week I will be visiting schools and getting kids to fill in a questionnaire. I thought of numbering all of the questionnaires and having a prize draw. GH Smash Hits is coming out here in SA at the end of the month, so I thought that may be a good prize. Advertising on one of the local organization’s site that runs LANS in Cape Town is quite costly, but I’m also going to be attending their monthly events to get in touch with more players. Judging from their forums, the ‘hardcore’ players who are into their strategy games are not all to pleased with the GH players. They complain about having to be subjected to Dragonforce’s “Fire and Flames” over and over. So there’s also interesting sort of conflicts between people who play different games. Any suggestions for getting in touch with teen players? I also thought of Facebook, but it’s quite dodgy for ethical reasons – imagine a 13 year old telling their parents “I met this lady on Facebook who wants to watch me play GH and ask me questions”. People also don’t know that Game Studies is a growing field, so I also feel like I have to constantly defend the project. I also see games as interesting sites of informal learning, so when I say ‘learning’ people are like “yes, learning is good, so this project is good”. It’s kind of hard to convince people of the potential value of games.

  4. I certainly agree with everything you said. Your explanation was by far the easiest to understand. Honestly I usually get so annoyed when people discuss issues that they obviously know nothing about. You managed to hit the nail right on the head and explained out everything without complication. Will likely be back to get more. Thanks

  5. @Armida Whapham – Thank you for taking the time to read my work, and for the kind words. I strive for accuracy, logic, and clarity, so I’m always thrilled to hear when I’ve hit the proverbial mark.

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